

BONFIRE PEAKS REVIEW PLUS
Plus Bonfire Peaks is wonderfully forgiving. It teaches you not through prompts or pop-ups, but by careful design and experimentation. You don't have to complete all puzzles to progress through the overworld, either - I reckon you can get through by completing maybe half of them - and there's no time limits or faux sense of urgency whatsoever. With every completed puzzle, you'll magic a box out of thin air for use in the overworld, and you use those crates and boxes to navigate the island, ascending the cliffs by scaffolding crude steps and walkways where none existed before.
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Plus there's a corner sofa and a jumble of Sesame Street figures and - at the top of a mountain, next to a tiki torch - a full standing desk complete with dual screens and power sockets. There's a discarded toy T-Rex here and a grand piano - complete with stool - there and a hospital bed hanging over a ravine. I solved most of the tough ones by having a tantrum, rage-quitting, and coming back afresh the following day.Įven the overworld - the world that ties all the puzzles together - is a puzzle in and of itself, both literally and metaphorically. I reckon half of the puzzles I solved were flukes, and the other half happy accidents. But it's to the developer's credit that it stands firm here, refusing to hold your hand or whisper a clue. If YouTube had been flooded with walkthroughs at the time of this review, I have no doubt I would've crumbled and looked up the solution, because some of those puzzles still have me stumped. Very rarely is the solution obvious, even if - at first glance - it looks obvious.Īnd no, there's no hint system. There are arrow-firing totems and tall poles that block your progress and, occasionally, you'll need to slip the box into a racing current to courier it from one side of the map to the other. Sometimes, you'll need to navigate up crumbling stone steps to reach the crackling bonfire up high other times, you might have to construct a crude set of steps with the numerous crates that litter the place. But it's oh-so-much easier said than done.

You see, the premise of every level is simple enough: burn the box. The plinky-plonky music even started to grate because it intimated an inner peace that sat at odds with how I was actually feeling. I hated the fact he had to ascend steps backwards when carrying crates because the grid system he walked upon didn't accommodate diagonals. Sure, it's beautiful - well, if voxel art's your thing, I guess (I'll admit that I wasn't keen, but this highly stylised visual signature absolutely works here) - and yes, there's a soothing soundtrack to keep you zen as you stand, perplexed, trying to work out what to do next. Initially, though? Initially, Bonfire Peaks just irritated me. Without a word - without a flicker of emotion - he steps through them. He settled himself down beside every cold, dark campfire and watched as it sparked into life, opening a portal between this place and a puzzling otherworld. It didn't hold him back from jumping into one of those swan pedalo things and just keep on peddlin' - alone, and in the dark - until he pulled up beside a moss-strewn dock at the foot of this mountain.

That didn't stop him from getting here, though. I've always had a thing for the mute protagonist - I do so love the stoic, silent type - and he goes a step further: not only never speaking, but never emoting, either, given he doesn't even have eyes. We're never properly introduced, but this nameless, expressionless, yet grimly determined man intrigues me. One man's trash is another's treasure and all that. Plus a shoebox, perhaps, and what may or may not be a cuddly toy. I think there's a poster or photograph in there? A man in a white hat. It feels important to me, somehow the key to unravelling this mystery. You've no idea the number of times I've zoomed in, peered a little closer, trying to decipher what it is he's burning.
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